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Like Other people have explained, center on a game, when that is performed you will have a 'game motor'. I feel way too Lots of people get stuck on the idea of wanting an 'motor' since that term Appears cool, it's like the mass-proliferation of web libraries and frameworks.

anyway as I've reported i don't want to incorporate libraries to ogre somewhat i want to combine it with my game motor (which has currently started off !)

There's a good bit of info about how to start out. The more simple the framework the easier it will be that you should combine it with the game motor.

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) , does graphics engine needs to do particularly some thing to genres? i indicate my engine will care for that ogre's job would be to render it , thanks for that response other communtiy has just bashed me repeatedly Though i am not trying to make an mmo

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i have good knowing in c++ but no Professional , as i am a high school university student and have alot of free time i to start with desired to generate a game motor then make a good game on it

bstone wrote:Start with Minimum Ogre assignments. There is a good bit of information regarding how to get started on. The more simple the framework the much easier It will likely be that you should combine it with all your game engine.

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crucio777 wrote:so my query is how you can integrate ogre 3d into my very own game engine , many of the tutorials obtainable only clearly show klik di sini how to include libraries to it (I'm sorry if i am lacking some thing)

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